![]() ![]() The Curruid sometime causes massive FPS drop I'm not sure why. I've tried to optimize their size and environment to help this, but a little weirdness is inevitable with creatures this size. Custom armor and weapons that can be forged from the remains of the monsters you kill. The Eye of Óðinn, an enchanted eyepatch with a constant detect life enchantment. A monster hunter's ship that can be used as a player home. ![]() Unique spells that let you summon monster spawn. An epic, fully-voiced quest to rid the sea of giant monsters. All four main characters can be followers. I wouldn't recommend killing the monsters out of order, unless you just don't want to deal with the quest at all. From there The Hunter will follow you and is always the quest giver. It is there that you will meet The Hunter camped out on the same island as the Serpent Stone, which begins a second, separate quest (Or you can also talk to him on his ship in Dawnstar after killing Iku-Turso). Then she sends you to Guomundr, who sends you to kill Iku-Turso. Ghoragdag will send you to kill the Leviathan. He will send you to kill Jormungandr, then you return to him and he will send you to Ghoragdag. Only the sea captain in Dawnstar, Captain Gamli, will advance the quest at first. They will tell you a story and the quest will begin, telling you to talk to sea captains. There are three survivors, one each on the docks in Dawnstar, Solitude, and Windhelm. After that, talk to a tattered survivor down on the docks. You will get a message box informing you that you hear some sailors talking about monsters. The quest triggers the first time you walk into one of the coastal taverns. I realize that starting the quest isn't overly straightforward, so if you're having trouble, here: *Spoilers ahead, if you want to be surprised.* Keep an ear out around the docks and go from there. Asking around the coastal cities will lead you on a quest that will pit you against the terrors of the deep. There are also three ship captains and an expert monster hunter for hire. They are based off of various world myths regarding sea monsters. This mod adds nine massive boss monsters that prowl the Ghost sea. Got some love on Gamespot's "Top 5 Skyrim Mods of the Week." Thanks, everyone! And now, like the dragons, the monsters have awoken. Monsters of such immensity, that even the dragons fear them. Creatures that have slept for centuries beneath the ice. Legends tell of the beasts that dwell in the deep. But the icy depths hide horrors even the Dragonborn has never faced. An emptiness of ice and fog, lifeless and haunted. They are born too tall, too strong, too heavy. ![]()
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